Design Method Post #1 // Paper Dolling

I want to share some of the design methods I have been using and/or developed over the past few years. To start with I want to look at a method called Paper Dolling. I originally saw this method at an IDSA conference WAY back in 2002. The example used was to find insights and preferences on where to place buttons on the upcoming Playstation controller. 

HOW IT WORKS //  A sheet of button or logo options is printed out on sticker paper.
Users are asked to place the sticker where they think the new feature should go.

BEST FOR // This method works best for small refinements or exploring added features with a focus group. Also works for internal design teams to explore real world  design details.

OUTPUT // After asking a large enough sample to participate, the team has a general idea of where the feature would fit best.